Audio update


You can now loop your audio and adjust the volume and the pitch. (only support mp3 if you’re using godot)

image.png

Files

monologue_win_64.exe 71 MB
Version 2.0.2 Jan 03, 2024

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Comments

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i’ve been looking for a tool exactly like this that is straight to the point with characters and variables and a quick “Test” function that plays out the dialogue like that. thanks for this, really good work! i have some questions/criticisms:

  • when adding a Bridge node, the bridge in and bridge out overlaps each other, so it can be confusing
  • would be great if there are tooltips that describe the function without having to check the wiki and maybe a way to label/name the node or give our own custom node ID
  • there doesn’t seem to be a way to link to multiple nodes at once, what do i do if i want things to happen simultaneously, like playaudio + sentence at the same time?
  • during the Test, there is no quick way to exit back to the editor
  • i would like the ability to start the Test at a selected node rather than from the beginning

looking forward to more updates!

(+1)

Thank you a lot for your comments, I’m really happy you like Monologue. Your feedbacks is very interesting some are easy to do but unfortunately I don’t have so much time right now so it may take some time.

If you want to play audio and display a sentence at the same time, you just need to put the ActionNode before the SentenceNode because the ActionNode is process instantaneously.

I’ll do my best to improve this tool!

(+1)

It doesn’t take that long after all. I’ve done some of your requests except the tooltips one (it would take too much time but maybe one day)

(+1)

thanks for the speedy updates! really awesome. one more question, what’s Display Variant for?

If you have a Character named “Bobby” you can overwrite the name which is displayed with sometings like “Unknown” or “Angry Bobby”